Play of the Day
Kokopelli Ladies League
Play of the Day Calendar
2011-12 PLAY OF THE DAY
Definitions for the Play of the Days are at the bottom of this web page.
WE PLAY EVERY TUESDAY ... Click here for Tee Times ... Click here for a membership form

Our basic rules and general information should be read by everyone and it is on the General Info Page.
T-Times
Day
OCTOBER - 2011
T-Times
Day
JANUARY - 2012
7:00
4
Par 4's - Your score of only the par 4's minus 1/2 your handicap.
8:30
3
Alpha & Omega
11
No Golf - overseeding
8:30
10
Odd Holes
  no golf during overseeding, see you soon.
8:30
17
Even Holes
18
No Golf - overseeding
8:30
24
Guess your score
8:00
25
Scramble paired up by handicaps - cart path only
8:30
31
Score minus your putts + Medallion Day 1
T-Times
Day
NOVEMBER - 2011 "29 Putt Club" begins
T-Times
Day
FEBRUARY- 2012
8:30
1
Your score minus your putts
8:30
7
Pick your poison
8:30
8
T's and F's
8:30
14
Tee to Green + Medallion Day 2
8:30
15
Center Cut
8:30
21
Par 3's & 5's - Your score of only the par 5's and par 3's minus 1/2 your handicap.
8:30
22
Criers
8:30
28
Flip Flop ... Medallion Day 3
8:30
29
O.N.E.S.   
T-Times
Day
DECEMBER - 2011
T-Times
Day
8:30
6
Bunker Down
8:30
6
Pars are Best
Playoffs for Low Net & Gross ... (Day 1)
8:00
13
Christmas Party at Superstition Springs
8:30
13
Double Your Pleasure ... Medallion Day 4
Playoffs for Low Net & Gross ... (Day 2)
8:30
20
Front Nine
8:30
20
Final Party, Proximity Markers
8:30
27
Back Nine
8:30
27
Fewest fairway shots

Summer Time Golf begins and the (pod) play of the day is "Low Net & Gross" and any & all golfers are
invited to play with us. Everyone gets a free lunch but only members may win the play of the day money.
Call the clubhouse 480-926-3589 to find out the starting time as it changes all summer long.

DEFINITIONS for Play of the Day

  • Alpha & Omega = First 5 holes and last 4 holes. Total of holes minus 1/2 your handicap.
  • B & P = Only count up holes that are NOT Birdies or Pars (or Eagles) then subtract your handicap.
  • Back Nine = Add your score on the back nine. Total minus 1/2 handicap.
  • Beat the Pro = The pro plays with each group and you need to beat him with your net score.
  • Bunker Down = Count all your shots except the bunkers and putts ... they do not count.
  • Center Cut = holes 6 through 14 minus 1/2 your handicap
  • Criers = Throw out worst 2 holes on front and 2 holes on back, revert scores to par.
  • Criss Cross = Before play, choose holes 1 or 15, 2 or 14, 3 or 13, 4 or 10, 5 or 12, 6 or 17, 7 or 11, 8 or 18, 9 or 16. Total holes you picked minus 1/2 handicap.
  • Double your Pleasure = Select the best 9 holes, after you play, and double that score, then use full handicap.
  • Even Holes = Count only the even holes. Total minus 1/2 handicap.
  • Fewest Fairway Shots = Don't count tee shot or putts.
  • Fewest Putts = low putts win.
  • Flip Flop = Reverse the numbers of your score and the highest and lowest numbers will win. Ex: a 93 is a 39.
  • Front Nine = Add your score on the front nine. Total minus 1/2 handicap.
  • Guess your Score = guess your score before teeing off, and also guess front nine then back nine for the tie breaker.
  • Low N & G === Low Net & Low Gross, two winners.
  • Mutt & Jeff = Only count the longest 5 and shortest 4 holes. Total minus 1/2 handicap.
  • Odd Holes = Count only the odd holes. Total minus 1/2 handicap.
  • Odds & Evens === Total odd holes and total even holes. Take off 1/2 handicap on each total. 2 winners.
  • O.N.E.S. = Count only the holes beginning with O, N. E, and S. subtract 1/2 handicap.
  • Pars are best = Circle 5 holes AFTER YOU PLAY and change them to pars. Subtract 1/2 handicap.
  • Par 3 & 5 Putts = Fewest putts on all par 3's and 5's.
  • Par 3's and 5's = Your score of only the par 3's and 5's minus 1/2 your handicap.
  • Par 4's = Your score of only the par 4's minus 1/2 your handicap.
  • Par 4 Putts = Fewest putts on all the par 4 holes only.
  • P's & Q's = All 2 putts are worth 2 points, all 1 putts are worth 4 points, each Quacker (chip in) is worth 6 points. Add these points together and the HIGHEST points are the winners.
  • Pick Your Poison = circle any 9 holes minus 1/2 your handicap.
  • Tee to Green = All your shots except the putts. Putts do not count.
  • T's & F's = Count only the holes that begin with T or F minus 1/2 your handicap.
  • Tin Cup (Quota) = Points are Hole in One = 12, Eagle = 8, Birdie = 6, Par = 4, Bogie = 2, Double bogie = 1.
  • Trick or Treat = Pick 9 holes before you play and that's your score ... 1/2 handicap.
  • Turkey Shoot = Add your handicap to the course par (72). When you reach that score, circle your last completed hole on the scorecard. Your goal is to turn in your card with no circles and to shoot below your handicap.
  • Wild Man Bluff = You prepick 4 on the front and 4 on the back and the club pro will pick 1 on the front and 1 on the back. Those will be the holes that count. If you pick the same one that the pro picks, then that score will be changed to a par plus you will be counting one less hole. Good Luck.
  • Your Score minus your Putts = Add up your score just like normal than subtract your putts and that is your score of the day

Call the Golf Shop, 480-926-3589
Web comments e-mail Nancy
Last Updated: February 5, 2012